He also pointed out that popular modern engines like Unreal 4 and Unity have added support, which lowers the technical difficulty of implementing it. The remastered classic first-person shooter. Freedman published Comments (7) Jeff Fisher shows off Quake II RTX Nvidia announces its Quake II RTX, a. “In itself, support isn’t prohibitively hard to do,” Yudinstev told me. Back at COMPUTEX 2019, NVIDIA announced that QUAKE II RTX will be available later at June 6th onwards for free. News Quake II RTX Will Be Free, Release June 6 By Andrew E. Quake 2 is also open source and uses a “Vulkan-based real-time path tracer.” Throw these facts together, and the result is a demo that suggests ray tracing doesn’t need to be reserved to AAA studios like DICE.Īnton Yudintsev, CEO of Gaijin Entertainment – which is currently developing Enlisted, a squad-based MMO shooter that will support RTX ray tracing – agrees. “Nvidia was thrilled to once again work with Christoph after he and his university colleagues released their path traced Quake II in January.” Billbil-kun, who has been accurately leaking game announcements and release dates for some time now, says the game will be released today at 10am PT / 1pm ET / 6pm BST. “The lead of Q2VKPT, Christoph Schied, started working on de-noising real-time path tracing when he interned with Nvidia in 2016,” Tamasi told Digital Trends. Quake II’s reported remaster is set to be released today, according to a reliable leaker. Tony Tamasi, Nvidia’s VP of technical marketing, notes the project started small. Might indies lead the ray tracing revolution?Ĭhoosing Quake 2 as a ray tracing demo also benefits Nvidia on another level. I wish the ray-tracing features from the RTX release had made it to this version, though. It showcases a look and feel that’s impossible without it. An RTX version of Quake II was released on Steam a couple of years ago. I don’t think Battlefield V convinced anyone that RTX ray tracing is necessary. And now, Nvidia are releasing a full version of Quake II RTX on June 6 from, with the first three levels available for absolutely nothing - just like they were back in the good old shareware days. I struggle to notice where ray traced lighting is used in Metro Exodus, but in Quake II the effect is plain and, in a strange way, beautiful. This special release of Quake II includes the 3 shareware levels, but with extensively reworked graphics and codebase to make use of Nvidias ray-tracing. The simplicity of Quake II’s geometry, textures, and levels means the change to lighting comes to the forefront. It’s no Battlefield V, of course, but the effect is compelling.
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